A comp is the plan for a whole party: who plays what, in which gear, with which swaps. Writing it down before the content saves the first ten minutes of every run, and it stops the classic problem of three people arriving as DPS and nobody as tank.
Pick a size the content allows
Open Plan a comp and choose a size. The presets are 1, 2, 5, 7, 10 and 20, or type your own. A five-slot comp starts as tank, healer, melee DPS and two ranged DPS, which you can change.
| Content | Party size |
|---|---|
| 2v2 Hellgates, duo Mists, duo Depths | 2 |
| Trio Depths | 3 |
| Ancient Lands, Small portal | 1 to 5, matched against groups of the same bracket (1, 2 to 3, 4 to 5) |
| 5v5 Hellgates, Crystal Arena | 5 (groups of four can queue for the Crystal Arena since Radiant Wilds) |
| Group dungeons | Usually 5 |
| Ancient Lands, Medium portal | 5 to 7 |
| Ancient Lands, Large portal | 15 to 20 |
| Dragon Sanctuary | Up to 20, one raid per Sanctuary |
| ZvZ | Several 20-player parties |


