






A 7-member comp recorded by Reckonz, with every member’s loadout.
7 members. Roles are read from each weapon; open a member for the full build.
This one-shot comp focuses on long-range DPS with ranged damage dealers while tanks and D-tanks control space from a distance. It relies on low cooldown rotations, Cleanse Potions, Crossbow new W, Off-Guard Rune, and the 20m Pole Hammer E to maintain constant pressure without hard diving. Against melee or dive comps, positioning and screen control are essential. Tanks and D-tanks prevent enemies from ever reaching the frontline by zoning, peeling, knocking back, and disrupting movement, allowing DPS to deal maximum-range damage safely. The comp plays around short cooldown windows (15–25 seconds). DPS should call E cooldowns clearly, and engages are shallow or triggered by enemy mistakes rather than forced. DPS and healers must never overextend or step into enemy tank range. Tanks and D-tanks focus on denying space, not deep commits. Bedrock W with Guard Rune is used offensively to let DPS free-cast safely, creating unavoidable damage with no effective counter, even against Great Arcane E.


















































