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Compare upgrade paths, ingredient costs and the value of your finished equipment.

Enchantment upgrade · 1 output per craft
Check the recipe and your station settings in game.Rune, soul and relic upgrades for 276 item families, .0 to .3. Confirm quantities after a patch and enter your own station and market assumptions.
Tax/fees and output quality are assumptions, not verified current game defaults or random-quality probabilities.
Recipe source: Game item data (upgrade requirements), captured 27 Oct 2026. Recipe & planning guides →
Set the size of your run. Focus and return assumptions are available in the adjacent settings.
Observed prices for Lymhurst load with each change; edit any price by hand. Output sells in Lymhurst.
| Resource | Gross qty | Unit price · silver | Total · silver | Price source / returns |
|---|---|---|---|---|
| 1 | pending | Enter or load a price | ||
| 288 | pending | Enter or load a price |

Estimated costs and profit in silver, based on your selected prices and assumptions.
Battleaxe · T4.0 → .1 is selected. Observations for your selected cities are loading; enter any missing prices to finish.
Profit stays unavailable until every required price matches this run.
Production planner
Combine recipes into a shopping list. Prices and assumptions stay attached to each run.
Set quantities and prices above, then add your first recipe. You can plan with missing prices; profit will remain incomplete.
Saved scenarios are private to your account. Share links include static inputs and price timestamps, not a promise of live prices.
Saved scenarios are private to your account. Share links include static inputs and price timestamps, not a promise of live prices.