The Depths are a three-level demon dungeon for groups of two or three, shared with other groups who want the same loot. They arrived with the Abyssal Depths update in 2025 and became one of the most popular fame and silver farms, partly because the PvP rules are gentle: you keep the gear you wear.
Orange Zone rules
The Depths use Orange PvP. If you die, you keep your equipped gear (it takes durability damage) and you lose your inventory. That makes the Depths a step between knockdown PvP and full loot. Your set is safe; the loot you picked up is not.
Two habits follow from that:
- Wear the best set you can afford to repair. Losing it is off the table.
- Carry only what you need into the dungeon, because the bag is what you risk.
Getting in
Entrances are in the Antiquarian's Den in every royal city. The gate opens in waves, and every instance starts when the gate opens, so arriving late puts you behind the other groups. Enter as a duo or a trio; the trio version needs more keys for its vault.
There is a base IP requirement at the entrance, and healing is reduced inside. Healers still work, but plan for longer fights than in open-world PvE.
The three levels
The deeper you go, the harder the mobs and the better the loot. A run usually looks like this:
- Level one. Clear mobs, open chests, gather your first Souls. Expect other groups nearby.
- Level two. Harder packs and better chests. This is where most fights between groups happen.
- Level three. The Treasure Vault. After a while the vault is marked on the map and keys appear. Collect them and carry them to the vault to open it.
If nobody opens the vault, extra keys keep appearing on the last level over time, so a slow group still gets a chance.
Souls and the two altars
Souls drop from fallen enemies, from neutral players and mobs, and from your own fallen allies. Where you take them decides what they do:
- Altar of Greed: hostile and neutral Souls turn into loot.
- Altar of Awakening: a friendly Soul revives your ally.
Picking up your partner's Soul fast and running it to the Awakening altar saves runs. Keep an eye on where both altars are on each level.
Getting out
There are two ways out:
- Soulgates in some rooms. Spend a Soul to open one; it stays open for a short time, so the whole group has to be ready.
- The exit that opens when the Treasure Vault is unlocked, for a short window.
Once exits appear, the dungeon starts to collapse. You escape the collapse by leaving, or by going down to a level that has not started collapsing. Do not get greedy on the last level when the walls are closing in.
Builds that work
The Depths reward burst and survivability over long PvE rotations. Two common shapes:
- Duo: a burst DPS with a healer or a support who can peel. Several Depths duos run a one-shot damage dealer with a protective partner.
- Solo in the trio Depths: a self-sufficient melee build with strong escapes. See Solo Depths Greataxe and Solo Depths Phantom Twinblade.
Filter Builds by activity to Abyssal Depths 2v2 or 3v3 for more, then save your version with Create a build.
Mistakes to avoid
- Bringing a full bag of loot from another activity into the Depths.
- Splitting up on level two. Groups find lone players fast.
- Ignoring the collapse. Leave or drop a level as soon as it starts.
- Forgetting the Awakening altar. A revive beats a lost partner.
- Picking fights you do not need. Your goal is the vault and the exit, not every group on the map.
Depths runs also earn Antiquarian Standing, which buys the Antiquarian's mounts, capes and cosmetics in the Den.
