← Group BuildsReckonz 7 man One-Shot
Small scale · 7 slots · By Reckonz
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Party notes
This one-shot comp focuses on long-range DPS with ranged damage dealers while tanks and D-tanks control space from a distance. It relies on low cooldown rotations, Cleanse Potions, Crossbow new W, Off-Guard Rune, and the 20m Pole Hammer E to maintain constant pressure without hard diving.
Against melee or dive comps, positioning and screen control are essential. Tanks and D-tanks prevent enemies from ever reaching the frontline by zoning, peeling, knocking back, and disrupting movement, allowing DPS to deal maximum-range damage safely.
The comp plays around short cooldown windows (15–25 seconds). DPS should call E cooldowns clearly, and engages are shallow or triggered by enemy mistakes rather than forced.
DPS and healers must never overextend or step into enemy tank range. Tanks and D-tanks focus on denying space, not deep commits. Bedrock W with Guard Rune is used offensively to let DPS free-cast safely, creating unavoidable damage with no effective counter, even against Great Arcane E.
Builds in this group (7)
Recorded mount requirements
No mount items were recorded for this group build. Confirm your party’s mount requirement before setting out.