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The nature staff is such a flexible weapon, there are so many options to choose from for weapon skills, helmet and boots. I chose these ones as beginner friendly, budget secondary healer options. If you don't need as much healing you can swap to Thorns on (Q). You can use pretty much any Nature Staff you want for this build. As secondary healer, you will be keeping the DPS and the healer alive, as well as helping keep the tank healthy if needed. Use your flowers (Q), place them near your DPS, they can walk on them when needed. You can use the first single target lock on (Q) but then you will need to swap to rejuvenating breeze on (W). Your Cleanse Heal (W) can be clutch if you need to get someone out of a sticky situation. It removes all CC and gives a burst heal. You can swap it to one of the other options if it's not needed. Helmet, Guardian gives everyone a shield, really nice, also removes DoT. If not take Graveguard for another burst heal. You could take cleric helmet for the Ice Block to turn invincible if in trouble, but I think Guardian brings more value to the group. Knight boots, for the shield dash, it's another shield and helps reposition. Or you can use Cloth Sandals for energy sprint and stronger heal. Lymhurst cape for energy. Omelette for CD. Calming Potion for get out of jail free card in a bad lure.
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The nature staff is such a flexible weapon, there are so many options to choose from for weapon skills, helmet and boots. I chose these ones as beginner friendly, budget secondary healer options. If you don't need as much healing you can swap to Thorns on (Q). You can use pretty much any Nature Staff you want for this build. As secondary healer, you will be keeping the DPS and the healer alive, as well as helping keep the tank healthy if needed. Use your flowers (Q), place them near your DPS, they can walk on them when needed. You can use the first single target lock on (Q) but then you will need to swap to rejuvenating breeze on (W). Your Cleanse Heal (W) can be clutch if you need to get someone out of a sticky situation. It removes all CC and gives a burst heal. You can swap it to one of the other options if it's not needed. Helmet, Guardian gives everyone a shield, really nice, also removes DoT. If not take Graveguard for another burst heal. You could take cleric helmet for the Ice Block to turn invincible if in trouble, but I think Guardian brings more value to the group. Knight boots, for the shield dash, it's another shield and helps reposition. Or you can use Cloth Sandals for energy sprint and stronger heal. Lymhurst cape for energy. Omelette for CD. Calming Potion for get out of jail free card in a bad lure.
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Hand can get be swapped with Great Nature Staff
