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Weapon: You can swap Claymore with Carving Sword or Kingmaker once you feel comfortable playing swords. Auto attack to apply your passive and Q to gain stacks. Once you have 3 stacks, press E on your target if they have no active defenses. Use your W once they are stunned only if you are sure your target will die. This is an important gap-closing skill that should be saved to close the gap, not just to do damage. If you use it purely for damage, but then get denied multiple Qs/AAs, you have lost out on DPS. Switch to Q2 when clearing mob camps. Head: Valor helmet is an AOE purge/cleanse that you can use to cleanse your allies and yourself of crowd-control effects and debuffs, or purge enemy abilities such as cleric robes or sprints. You will often purge a defensive ability right before you E. Tenacity hood is a massive healing reduction on anyone who steps in the puddle you place on the ground. Use this right after you E to ensure it hits and secures kills despite healers. Swap to cleanse or energy shield on the Tenacity hood if there are no healers on the enemy team. Chest: Everlasting Spirit on your Cleric Robe works well against most comps (Claymore, Bow of Badon) in the Depths, especially one-shot comps. Frost Shield is ideal against damage over time comps (Rotcaller, Regular Bow). Mage robe has a purging shield which is an excellent defensive that can purge enemy sword stacks, regular bow Es, and other critical abilities. Shoes: You will usually start the fight by using your Energizing Sprint to close the gap on your target, such as the enemy healer. You can use any cloth sandal for this ability. Cape: Martlock cape is the best cape. Thetford cape is really good for higher damage pressure. Potion: Resistance potion is your longest defensive cooldown aside from Martlock cape. You will usually use Resistance potion after your armor ability is purged or runs out, or pre-resistance potion when the enemy is being super aggressive, to mitigate the initial burst. Food: 15% damage increase. Yeah.
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Weapon: You can swap Claymore with Carving Sword or Kingmaker once you feel comfortable playing swords. Auto attack to apply your passive and Q to gain stacks. Once you have 3 stacks, press E on your target if they have no active defenses. Use your W once they are stunned only if you are sure your target will die. This is an important gap-closing skill that should be saved to close the gap, not just to do damage. If you use it purely for damage, but then get denied multiple Qs/AAs, you have lost out on DPS. Switch to Q2 when clearing mob camps. Head: Valor helmet is an AOE purge/cleanse that you can use to cleanse your allies and yourself of crowd-control effects and debuffs, or purge enemy abilities such as cleric robes or sprints. You will often purge a defensive ability right before you E. Tenacity hood is a massive healing reduction on anyone who steps in the puddle you place on the ground. Use this right after you E to ensure it hits and secures kills despite healers. Swap to cleanse or energy shield on the Tenacity hood if there are no healers on the enemy team. Chest: Everlasting Spirit on your Cleric Robe works well against most comps (Claymore, Bow of Badon) in the Depths, especially one-shot comps. Frost Shield is ideal against damage over time comps (Rotcaller, Regular Bow). Mage robe has a purging shield which is an excellent defensive that can purge enemy sword stacks, regular bow Es, and other critical abilities. Shoes: You will usually start the fight by using your Energizing Sprint to close the gap on your target, such as the enemy healer. You can use any cloth sandal for this ability. Cape: Martlock cape is the best cape. Thetford cape is really good for higher damage pressure. Potion: Resistance potion is your longest defensive cooldown aside from Martlock cape. You will usually use Resistance potion after your armor ability is purged or runs out, or pre-resistance potion when the enemy is being super aggressive, to mitigate the initial burst. Food: 15% damage increase. Yeah.
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an off meta PvP PvE build for all content

5.3 tier recommended for a good start.

vs Heal/DPS Combo: At 3 stacks, (shoes) Rotten Ground, (robe) Energy Emission, Charge (E), Hellfire Potion, Heroic Strike (Q), Blade Cyclone (W) Use Fiend Cowl to Purge Mana on Healer, reduce pressure on your healer, or to purge defensive ### Skill Swaps * Rotten Ground against most Heal/DPS, Energetic Sprint otherwise, Dodge Roll Situationally * Energy Emission against Heal/DPS, Frost Shield against most One Shot or Double DPS * Blade Cyclone works against most matchups * Advanced - Interrupt against 1h Curse, Iron Will Depending on purge capability and confidence in combo ### Potion Swaps * Hellfire Pot against Heal/DPS * Use Cleansing Potion or Resistance Potion depending on enemy combo