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Ava road small scale team comp around oneshotting one enemy at a time and disengaging Tombhammer's job is to stun any isolated target and call for their team to oneshot them, if they have any kind of cleanse, since Tombhammer's CD is just 15 seconds, you can fake engage using your cds and make them waste cleanse so the next time you have your E they wont have cleanse, thats the big reason why Tombhammer is the choice instead of other hammers You combine E stun -> W knockup -> boots knock up to CC them for your team to drop damage, pop your Helmet stun and your chest silence to disengage safely after that Swap your W to Inertia Ring if going against a full pressure comp Swap to Hellion hood if you are 6 players instead of 7, 7th slot is for mace so you wont have Helion hood for peel/disengage Run Acid when you have a rotcaller and hellfire when you dont
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Ava road small scale team comp around oneshotting one enemy at a time and disengaging Tombhammer's job is to stun any isolated target and call for their team to oneshot them, if they have any kind of cleanse, since Tombhammer's CD is just 15 seconds, you can fake engage using your cds and make them waste cleanse so the next time you have your E they wont have cleanse, thats the big reason why Tombhammer is the choice instead of other hammers You combine E stun -> W knockup -> boots knock up to CC them for your team to drop damage, pop your Helmet stun and your chest silence to disengage safely after that Swap your W to Inertia Ring if going against a full pressure comp Swap to Hellion hood if you are 6 players instead of 7, 7th slot is for mace so you wont have Helion hood for peel/disengage Run Acid when you have a rotcaller and hellfire when you dont
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**Tombhammer frontline build for Ancient Lands**, focused on **stuns, crowd control, and initiating fights**. * Strong **AoE CC** * Reliable **stun and engage** * Designed for **group PvP** * Focused on **team utility and disruption**
