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Helmet – Skill Selection by Matchup In melee matchups, go with the helmet's second skill For general and ranged matchups, any of Q1, W1, or W3 are solid picks, so pick whichever fits your playstyle. Against very long-range matchups, specifically bow, run W Mimic. You can copy Ray of Light from the bow and use it to force them into close range where you have the clear advantage. If the enemy is a hard-CC-focused or one-shot build, swap to W Cleanse instead. You can cleanse yourself out of their CC chain, survive the burst window, and then reposition to open distance and reset the fight on your terms. Body Armor The body armor skill is matchup-dependent: use Invisibility when you need to disengage, reset and go with the second skill option when the fight calls for more direct sustain/pressure.
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Helmet – Skill Selection by Matchup In melee matchups, go with the helmet's second skill For general and ranged matchups, any of Q1, W1, or W3 are solid picks, so pick whichever fits your playstyle. Against very long-range matchups, specifically bow, run W Mimic. You can copy Ray of Light from the bow and use it to force them into close range where you have the clear advantage. If the enemy is a hard-CC-focused or one-shot build, swap to W Cleanse instead. You can cleanse yourself out of their CC chain, survive the burst window, and then reposition to open distance and reset the fight on your terms. Body Armor The body armor skill is matchup-dependent: use Invisibility when you need to disengage, reset and go with the second skill option when the fight calls for more direct sustain/pressure.
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Check one of each equipped item on europe, at its selected quality.
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